Announcement of Winners

Congratulations to the winners of the Real World of Immersive Augmented Reality Online Training
You can view all “Augmented Reality Learning Resources” developed by 20 teams from the Southeast Asian Countries. View the Instructor’s BLOG for all “Augmented Reality Learning Resources” developed by participating school and information of trainingļ¼š

https://seaaugmentedreality.wordpress.com/

1st Winner
Animal Education based on Augmented Reality

  School: MAN 2 Kudus
City: Kudus
Country: Indonesia
Team: Swallow Team
Teacher: M. Miftakhul Falah, M. Pd, M. Si
Students:
  • Amik Rafly Azmi Ulya
  • Muhammad Abdul Majid
  • Umar Sa`id Gunawarman
Download Storybook
Scan QR code on the Storybook to download
the application (apk) or use short url
... Video Presentation
 

 

2nd Winner
Education to Life Clean and Healthy

  School: SMA Negeri 1 Singosari
City: Singosari, Malang
Country: Indonesia
Team: Happiness Delight
Teacher: Eko Budhi Kurniawati, S.Pd
Students:
  • Ratna Zahara
  • Kamilah Rahmawati
  • M. Iksan Huda Syahputra
Download Storybook
Scan QR code on the Storybook to download
the application (apk) or use short url
... Video Presentation
 

 

3rd Winner
Solar System Structure

  School: SMP Negeri 1 Kuningan
City: Kuningan
Country: Indonesia
Team: One
Teacher: Andri Maulana Awaludin, M.Kom
Students:
  • Muhamad Nur Yasin Amadudin
  • Mokhamad Rizki Khaeruni'mat
  • Faiz Bisma Veanesta Azhar
Download Storybook
Scan QR code on the Storybook to download
the application (apk) or use short url
... Video Presentation
 

 

 

 

Training Materials and Previous Training Sessions
9 October 2017 – 30 November 2017

Participants can download the training schedule and materials, and view the previous training sessions by

  1. Check the Training Schedule and Webex Teleconference Meeting Room
    1. Training Schedule
      Click on the link below to check the training schedule
      https://seaaugmentedreality.wordpress.com/schedule/      
    2. Webex Teleconference Meeting Room (For all training sessions)
      Meeting number: 584 700 438
      Meeting password: 1234
      Meeting Link:
      https://psmk.webex.com/psmk/j.php?MTID=m6d7828e0c2c829086116b6d59291ae3b
  2. Click on the files and links in the following table to review the previous sessions.  

 

Sesion Content Training Material Training Schedule Number of
Log-in Devices
Previous Training Session
0 Orientation #0 Orientation Monday
9 October 2017
14:00 - 16:00 Bangkok Time
216 https://youtu.be/QVQWgqmvCXA
1 Basic Blender (Navigation & View) #1 Basic Blender Thursday
12 October 2017
14:00 - 16:00 Bangkok Time
177 https://youtu.be/M-ytlTN2TWA
2 Basic Blender (Edit Object & Modifier) #2 Basic Blender Blender Guide Television Model Panda Model Sheet Monday
16 October 2017
14:00 - 16:00 Bangkok Time
123 https://youtu.be/VyQAYxoElrc
3 Advance Blender (Design 3D Model) #3 Advance Blender Thursday
19 October 2017
14:00 - 16:00 Bangkok Time
131 https://youtu.be/FYEWuCJHIkI
4 Advance Blender (Material & Texture) #4 Advance Blender Monday
30 October 2017
14:00 - 16:00 Bangkok Time
64 https://youtu.be/bHCtWTJoiok
5 Animating 3D Blender No Material Thursday
2 November 2017
14:00 - 16:00 Bangkok Time
59 https://youtu.be/pqMmTnrIXts
6 Introduction to
Storyboard
#6 Introduction to Storyboard Monday
6 November 2017
14:00 - 16:00 Bangkok Time
61 https://youtu.be/mgGzffFhX8w
7 Introduction to Unity Installing Unity Download 3D Model Thursday
9 November 2017
14:00 - 16:00 Bangkok Time
35 https://youtu.be/EUR5jF6xZI4
8 Single Target #8 Introduction to Single Target Camera Focus Controller Monday
13 November 2017
14:00 - 16:00 Bangkok Time
69 https://youtu.be/7dRjr4ExRAc
9 Multiple Target &
Controlling Target
No Material Thursday
16 November 2017
14:00 - 16:00 Bangkok Time
37 https://youtu.be/o7PcEfYHoPc
10 Adding sound effect to
Augment Reality
No Material Monday
20 November 2017
14:00 - 16:00 Bangkok Time
49 https://youtu.be/cUMkIDTT2fI
11 Final Assignment Guidelines AR Project Storybook Sample Thursday
23 November 2017
14:00 - 16:00 Bangkok Time
29 https://youtu.be/q_EkHETFBgc
12 Project proposal Project Proposal #1 Monday
27 November 2017
14:00 - 16:00 Bangkok Time
37 https://youtu.be/RP-ZiPYCW3s
13 Project proposal Project Proposal #2 Full Paper Proposal Template Thursday
30 November 2017
14:00 - 16:00 Bangkok Time
25 https://youtu.be/q9JTci0kZUI

For additional information, please contact email: schoolnetwork@seameo.org.  

 

Details of the Augmented Reality Online Training for Students
“The Real World of Immersive Augmented Reality”

Download:  Please click here to download the details

Background

Virtual learning platforms are taking over the traditional text based learning in the digital era we live in. Therefore the professionals in the field of education should look for ways to match up teaching and learning process with the available digital tools and platforms to promote a realistic learning experience for the students.

Augmented Reality is such an effort taken to correlate learning and the 21st century technology. Augmented reality (AR) integrates digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. AR creates direct, automatic, and actionable links between the physical world and electronic information. This goes beyond mobile computing and bridges the gap between virtual world and real world, both spatially and cognitively. With AR, the digital information appears to become part of the real world.

 

Incorporating AR into education curriculum helps the teachers and students to,

  • Engage in educational activities and to become more aware of their real world environment in a structured, safe, supervised, and supportive setting. This includes interaction with video, audio, text, and graphics that can be interpreted and presented by teachers.
  • Abstract concepts or ideas that might otherwise be difficult for students to comprehend can be presented through an enhanced learning environment offering access to source historical artifacts and online research in sit
  • Users retain a very small amount of the information that is delivered, and a slightly larger percentage of what is shown to them, but when students become actively involved in an experience, learners will remember and retain the majority of the information presented to them.
  • AR can harness both asynchronous (emailing teacher questions) and synchronous (discussion with peers) e-learning methods, etc

“The Real World of Immersive Augmented Reality” is a synchronous training that has been put together by SEAMEO Secretariat, SEAMEO SEAMOLEC, SEAMEO BIOTROP and SEAMEO RECSAM to guide teachers as well students to adapt AR into 21st century curriculum. This idea supports the SEAMEO education agenda priority areas No.7 and will support the participants to improve technological, critical thinking, improve skills in 3D designing and so many other life skills that are related to Augmented Reality.

An online platform called WebEx will be used to conduct this training course.  The training will be conducted 4 hours/week. The total number of hours for training will be 28 hours and the last 4 hours will be used to guide the students to prepare their own project proposal which the learners will be using to develop their own project which is the expected outcome of the lecture series.

As we will be using free and special featured software programmes called Blender, Unity, AndroidSDK students do not need to have special drawing skill and computer programming for Augmented Reality.

  • Students do not need to drawing 3D design on paper.
  • Students will only be needed to write minimum code.
  • Students do not need to learn a lot of step to build Augmented Reality.
  • It's easy!. Everyone can learn. 
  • All we need is only an awesome idea and creativity. 

After the training, students will learn:

  • 3D design process
  • Create 3D design model
  • Animating 3D model
  • Create Augmented Reality by using 3D model
  • Deploy application to Android

Basic Augmented Reality that students will learn:  

Students/teachers can view the asset store of Unity by visiting this weblink:   https://www.assetstore.unity3d.com/en/

 

Who Can Apply to Join?

Students who are studying in Grade/Year 7  to 12 or equivalent at the high/secondary/ vocational high schools or Polytechnic/College students in 11 Southeast Asian countries, namely Brunei Darussalam, Cambodia, Indonesia, Lao PDR, Malaysia, Myanmar, Philippines, Singapore, Thailand, Timor-Leste, and Vietnam.
Students that able to operate computer, 3D design software, and using internet.

Rules for Registration

  • The school has to be a part of SEAMEO School Network for the students to take part in the session. To apply http://bit.ly/SEAMEO_School_Network
  • The student must study in Grade/Year 7 to 12 or equivalent at the high/secondary/ vocational high schools or Polytechnic/College students in 11 Southeast Asian countries.
  • Coordinating teachers or representative students must register by a Group/Team of students – 1 Group/Team of students comprises of 3 students who are studying in the same or different education level.    
  • 1 school can submit at least 1 group/team (comprising of 3 students) or more than 1 team.  
  • The registration for students should be done through online by visiting the following link
    https://bit.ly/SEAMEOaugmented_reality
  • Information needed for the online registration such as name of school, name of school director, school address, name of coordinating teacher, email address and mobile of coordinating teacher, name of students, education level, and email address and mobile number of students.

 

Required Equipments

Require equipment for practice

  • Smart phone
    • System requirement: Minimum Lollipop (Android version 5.0), higher recomended
  • Notebook/ Personal Computer
    • System requirement: Microsoft® Windows® 7/8/10 (32- or 64-bit)
      Minimum 4 GB RAM , 8 GB RAM recomended
      16 GB of available disk space minimum, 32 GB recommended

Require equipment for online training

  • Personal Computer
    • System requirement: Already installed Cisco WebEx extension on browser

 

Software Programmes to be Used (Free Programme)

The following software programmes will be used during the training course. 

 

Expected Outcome

At the end of the training the participants are expected to develop a story book on their own incorporating the AR related lessons they learnt throughout the session.
The project has to represent the alternative themes given below.

  • Animal Organ
  • Deep Sea Life
  • Hatchery and Fishery
  • Life of plants
  • Space
  • Vehicle system
  • Others, which is related to education

References
An example of a story book, for the reference of the students.

Title:
Augmented Reality Books: Safar Animals, World of Fairytales (Paparmali)

Author:
Edgaras Art

Youtube link video:
https://www.youtube.com/watch?v=jH4PmVLq3Xc

 

Prizes for Outstanding Teams

  1. Students
    Student's technological project output incorporating AR concepts. For the outstanding teams, there are the following 3 monetary prizes:
    • 1st Prize:       500 USD/team 
    • 2nd Prize:      300 USD/ team 
    • 3rd Prize:      200 USD/team
  2. Teachers
    Coordinating teacher write the report on student learning process.
    Top awardees for coordinating teacher will be invited to present in WebEx platform during networking session of SSYS (Search for SEAMEO Young Scientist) 2018 regional congress with theme “Youth creativity for harmonising sustainable development goals”.

 

Certificate of Completion

Students will be awarded a certificate of completion upon the submission of the completed Augmented Reality project at the end of the training course.

 

Training Sessions and Content

The training will be conducted within 2 months, starting from 9 October 2017 to 30 November 2017.

Total Hours

  • Total Training Hours: 24 hours for training sessions and 4 hours for guide to prepare project proposal.
  • 2 Training session per week (4 hours for each training session). This session will be conduct by SEAMEO Secretariat, SEAMEO SEAMOLEC, and SEAMEO BIOTROP.
  • 4 hours for guide to prepare project proposal to give information how to create project proposal for teacher competition. This session will be conduct by SEAMEO RECSAM.

Content:   

  • Introducing to Augmented Reality
  • Basic Blender
  • Advance Blender
  • Material and Texture
  • Animating 3D Blender
  • Introduction to Storyboard
  • Introducing to Unity
  • Single target
  • Multiple target & Controlling target
  • Adding sound effect to Augment Reality
  • Final Assignment
  • Guide to Project Proposal (1)
  • Guide to Project Proposal (2)

 

Training Schedule

Week Date Session Activity Facilitator
1 Monday, 9 October 2017
14:00 - 16:00 Bangkok Time
1 WebEx Trial:
1. Powerpoint detail about Lecture1, Lecture 2, Lecture 3, and Lecture 4
2. Schedule of Online Training
3. Introduction to Online Training Program
4. Introduction to requirement software
5. Target output
Purnomo
SEAMES
Thursday, 12 October 2017
14:00 - 16:00 Bangkok Time
2 Basic Blender:
1. Installing Blender
2. Introduction to Blender tools (user setting, navigation, basic control, and move & selection)
Purnomo
SEAMES
2 Monday, 16 October 2017
14:00 - 16:00 Bangkok Time
1 Basic Blender:
1. Edit Object
2. Modifier 3D Object
Purnomo
SEAMES
Thursday, 19 October 2017
14:00 - 16:00 Bangkok Time
2 Advance Blender:
1. Create simple 3D object
2. Exporting to 3D model
3. Introduction to blendswap.com
Purnomo
SEAMES
3 Monday, 30 October 2017
14:00 - 16:00 Bangkok Time
1 Material and Texture:
1. Introduction to Material Blender tools
2. Introduction to Texture Blender tools
3. Applying to 3D life object
Purnomo
SEAMES
Thursday, 2 November 2017
14:00 - 16:00 Bangkok Time
2 Animating 3D Blender:
1. Introduction Blender 3D animation
2. Rigging and rendering 3D life object
3. Exporting 3D life object to animation format
Alfan
SEAMOLEC
4 Monday, 6 November 2017
14:00 - 16:00 Bangkok Time
1 Introduction to
Storyboard:
1. Creating a story for AR concept
2. Guide to creating storyboard picture
3. Storyboard picture as AR image target
Alfan
SEAMOLEC
Thursday, 9 November 2017
14:00 - 16:00 Bangkok Time
2 Introduction to Unity:
1. Installing Unity
2. Introduction to Unity tools
3. Import asset in Unity
Haritz
BIOTROP
5 Monday, 13 November 2017
14:00 - 16:00 Bangkok Time
1 Single Target:
1. Insert data target in Vuvoria
2. Installing Vuforia SDK Unity
3. Creating single target Augmented Reality
4. Deploy Application to Android
Haritz
BIOTROP
Thursday,16 November 2017
14:00 - 16:00 Bangkok Time
2 Multiple Target &
Controlling Target:
1. Insert multiple database in Vuvoria
2. Creating multiple project Augmented Reality
3. Introduction to asset.unity.com
4. Virtual button for animation target
5. Lean Touch
Haritz
BIOTROP
6 Monday, 20 November 2017
14:00 - 16:00 Bangkok Time
1 Adding sound effect to
Augment Reality:
1. Sharing download link sound effect
2. Adding sound effect to Augment Reality project
3. Changing App icon
Haritz
BIOTROP
Thursday, 23 November 2017
14:00 - 16:00 Bangkok Time
2 Final Assignment:
1. Participants Final Assignment
Haritz
BIOTROP
7 Monday, 27 November 2017
14:00 - 16:00 Bangkok Time
1 Project proposal:
1. Guide to prepare project proposal (1)
Dr Khar Thoe Ng
RECSAM
Thursday, 30 November 2017
14:00 - 16:00 Bangkok Time
2 Project proposal:
1. Guide to prepare project proposal (2)
Dr Khar Thoe Ng
RECSAM

 

Instructor

 

Timeline

No Date Topic
1 19 September 2017 - 4 October 2017 Online Registration
2 4 October 2017* Deadline of Registration
3 6 October 2017 Webex Training Sessions (To train participants to use the web teleconference platform)
4 12 October 2017 Start Training Session
5 16 October 2017 Announcement of Training Participants by Email and on SEAMEO Website
6 30 November 2017 End of Training Sessions
7 30 November 2017 - 4 January 2018 Development of AR project by the student teams
8 4 January 2018 Deadline of Submission AR project
9 8 -12 January 2018 Review AR project (by Internal Committee)
10 15 January 2018 Announcement of the shortlisted teams
11 23 January 2018 Presentation of AR project by shortlisted teams
12 26 January 2018 Announcement of the Awarding Teams

*Extended Deadline of Registration until 15 October 2017

 

General Rules and Conditions

  • Students who are unable to connect the online session can refer back to the video recording for the sessions they missed.
  • Students should prepare the required software before the training session begins.  The trainer will provide the instructions to the students.

 

Contact Details

For additional information of the training course and registration, please contact: 

Ms Piyapa Su-angavatin
Coordinator 
SEAMEO Secretariat, Bangkok, Thailand   
Tel:  + 662 391 0144 I    Fax:  + 662 381 2587   
Email:  schoolnetwork@seameo.org (cc: piyapa@seameo.org)
www.seameo.org  

 

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ADDITIONAL INFORMATION:

What is “SEAMEO”?

The Southeast Asian Ministers of Education Organization (SEAMEO) is a regional intergovernmental organization established in 1965 among governments of Southeast Asian countries to promote regional cooperation in education, science and culture in the region.

Its 11 Member Countries include Brunei Darussalam, Cambodia, Lao PDR, Indonesia, Malaysia, Myanmar, the Philippines, Singapore, Thailand, Timor Leste and Vietnam. It embodies 8 Associate Member Countries: Australia, Canada, France, Germany, the Netherlands, New Zealand, Spain and United Kingdom; and four Affiliate Members, namely the International Council for Open and Distance Education (ICDE), the University of Tsukuba (Japan), British Council, and China Education Association for International Exchange (CEAIE). 

Over the past four decades, SEAMEO has developed 21 specialist institutions throughout Southeast Asia which provide regional leadership in human resource development and diverse expertise that they offer in education, culture, health, environment, and agriculture and natural resources. (www.seameo.org)